3/4 Years (Honours) Program
| Eligibility Criteria, Fees & Duration | |
|---|---|
| Eligibility Criteria | 10 + 2 (Any Stream) |
| Fees/Semester | 36,750/- |
| Duration | 3/4 Years (6/8 Semesters) |
| Intake Capacity | 60 Seats |
Program Introduction
Animation, Visual Effects (VFX), and Game Design are interconnected fields within digital entertainment, offering diverse career paths. Animation creates moving images through static frames, employing various techniques like hand-drawing, CGI, and stop-motion. Visual Effects integrate CGI with live-action footage, enhancing storytelling in film, TV, and Games. Game Design crafts interactive experiences and mechanics, engaging players with concepts, rules, and objectives. These fields shape digital entertainment, immersing audiences in impressive, interactive experiences across media platforms.
Salient Features
Industry-Oriented Curriculum
Curriculum aligned with animation, VFX, gaming, and emerging media technologies.
Experienced Faculty
Learn from qualified faculty with creative and industry expertise.
Practical Learning & Studio Projects
Hands-on training through animation films, VFX projects, and game design.
Advanced Tools & Technologies
Exposure to industry tools, AR/VR, and AI-based creative technologies.
Creative Skill Development
Focus on storytelling, design, visualization, and artistic skills.
Internship & Portfolio Development
Industry internships and strong portfolio creation for career readiness.
Course Curriculum
Semester 1
- Industrial Environmental
- Drawing for Animation & Design
- Story & Storyboard
- Fundamentals to Animation, Game Design &Vfx
- Fundamentals of Computer
- Communication Skills
- Indian Knowledge System
Semester 2
- Graphic & Illustration
- 2d Animation
- Experimental Animation Project
- Visual Design
- Photostory
- Basics of Video Editing
- Yoga & Nutrition
Semester 3
- Art of Game Design
- 3d Asset Creation
- Basic of 3d Animation
- Motion Design
- Basics of Rigging
- Digital Fx & Manipulation Techniques
- Indian Knowledge System II
Semester 4
- Game Level Design-I
- Animacting-I
- Lighting & Compositing-I
- Animation /Game Level Film Project
- 3D Rigging-II
- Particle Fx & Dynamics
- Environmental Studies
Semester 5
- Rotoscopy/Paint
- Anatomy & Digital Sculpting-I
- Tracking & Matchmove
- Digital Hair & Fur Groom
- Cloth & Fabric Study
- VFX Production Elements
Semester 6
- Comic Illustration
- Lighting & Compositing-II
- AR/VR Art
- Portfolio Development-I
- Film Editing & Sound
- Animation/VFX/Game Internship & Jury
Semester 7
- Advanced Digital Texturing & Shading
- Graphhic & Illustration -II
- AI for VFX
- Portfolio Development-II
- On Job Training / Research Project-I
Semester 8
- Anatomy Study & Digital Sculpting-II
- AI for Animation
- AI for Games
- Portfolio Development-III
- On Job Training / Research Project-II
